GPU computing on Apple Silicon
What's the best way to do general purpose GPU computing with Rust on Apple Silicon chips, such as those used in Macbooks?
The Apple-approved GPGPU solution appears to be using C to call shaders written in the Metal Shading Language. Can Rust match the speed of this approach on M1 and M1X chips?
(I am very new to the language and apologize if this is a misguided question.)