Unified memory on M1 macs
I am trying to use wgpu-rs for computation. One important step is to copy data from RAM to GPU memory using bytemuck or something similar. On M1 macs, the physical memory is shared by both CPU and GPU. When programming in Metal, only the pointers to the buffer data is passed to the shader avoiding unnecessary copy. Is there a way to do something similar in Wgpu-rs to pass reference to data without creating a copy of the data using bytemuck?