ffmpeg port in Rust.

86 points cowboyofficially

I've done my fair share of developing filters in C for ffmpeg. It's a fairly straight forward code base. I just started coding in Rust and would love to work with someone or a few people on writing a ffmpeg port. Now I've seen the ffmpeg crate but it's just a wrapper as all of the magic happens in the ffmpeg binary. There's a lot of things that would be advantageous in writing these low level libraries in Rust. If not, I'm sure it would be a hell of a learning experience.