What is the future potential of Rust in Computer graphics and high performance computing?
I'm currently learning C++ and I want to write a high-performance physics engine in the future. It might take 10 years or longer, but I will pursue my dream. Although I've heard about some of Rust's strengths, such as memory safety and ease of writing concurrent code, I'm also curious about Rust's potential in high-performance computing and computer graphics. There are some linear algebra libraries for Rust, but it seems that there is limited support for graphics APIs.