Designing Wild's incremental linking
I've been writing a linker in Rust called Wild with the goal of speeding up Rust incremental build times. I've decided the time is right to start work on making the linker support incremental linking. To that end, I've written a design document with my plans for how I intend to implement this. If you have any questions or comments, please do let me know and I'll do my best to answer.
If you haven't read any of my previous posts about the linker, they're also available on my blog.