I created my own shader dev env with Rust

58 points rumil23 11 comments

I used to do creative-coding with nannou in rust almost 3 years, but unfortunately the development of nannou has come to a standstill. So I created my own environment to stay up-to-date with the latest wgpu features :-)

Also, with egui you can easily get high resolution exports and create videos. It was very important for me to get high quality output. In Shadertoy, for example, I couldn't export my shaders in the quality I wanted. There is also shader hot-reload (thanks to notify). In my free time I'm improving (there are probably a lot of bugs) it or adding new shaders for fun (you can find the binaries directly in the release section and try them out).

My next main target is WASM :-) then audio-visual examples...

Hope you like it :)

https://github.com/altunenes/cuneus