Is bevy mature enough yet?
Is bevy game engine mature enough yet that I can begin to build indie games on it. I want to build something with graphics and lightings like resident evil village or elden ring. I tried the physics engine rapier with it but It expects me to manually create collider i.e If I am using an external mesh/model I'll have to manually code the dimensions in rapier which seems impossible for complex objects. Anyways I would be grateful if you could suggest me some best approaches to use it or some good alternatives with these issue fixed.