Let's look at the structure of Vec<T>
Hey guys,
so I wrote my first technical piece on rust and would like to share it with you and gather some constructive criticism.
As I was trying to understand `Vec`s inner workings I realized that its inner structure is a multi layered one with a lot of abstractions. In this article I am trying to go step by step into each layer and explain its function and why it needs to be there.
I hope you like it (especially since I tried a more story driven style of writing) and hopefully also learn something from it :).
See ya'll.