Vectarine: A game engine for ultra fast prototyping
I think that Rust is a great language for Game Dev (compared to C++) because of the performance benefits and the large ecosystem.
However, one drawback I've seen is that compilation time and working around the borrow checker can slow you down a lot when you are prototyping or just trying out random gameplay ideas. I feel like this is the case for Bevy (at least, when I tried using it).
I've built this game engine called vectarine to work around these issues by allowing lua scripting (using the awesome mlua crate).
Link to the repo: https://github.com/vanyle/vectarine/
The interface looks like this (I'm using egui):
I'm open to feedback. I'm planning to integrate 3d as the next step.