A rather nice GPUI pattern.

94 points PatienceSpiritual134 17 comments

I've been writing a bunch of GPUI code at the moment; and had a mixture of different patterns on how to fetch data async then display it. In the end I settled on this pattern; which allows you to write synchronous functions to be called inside Render implementations, while still doing async work behind the scene.

I did not use AI to write this article; although I've noticed that the internet has made me so AI brained that half the sentences triggered me.