Fluid simulation in Rust - 1 MILLION particles!
Hey!
I built a real-time GPU fluid simulation in Rust and Vulkan for learning purposes.
It implements Divergence-Free SPH (DFSPH) using a GPU octree for neighbor search, running 1,000,000 particles at ~180 FPS on an AMD 6800XT.
Code: Github Repo
Feedback and questions are welcome!